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FMP Production

  • Writer: Phil Southam
    Phil Southam
  • Mar 27, 2024
  • 2 min read

Updated: Apr 29, 2024

Branding/style guide & Card design 

My first job was to finalise the look and feel of the game and establish a style guide.



Survivor/Zombie Animations

Using and tweaking various asset packs, I was able to have a variety of survivors and zombies. By using Mixamo, we were able to have all of them with multiple animation states for idle and combat.



Music/sound effects

After designing and creating a brief, I worked with a previous colleague who specialises in music/sound effects to bring everything to life.


Main Track:

A light-hearted medley that sells the vision of an idyllic British countryside.

Track 1 - Calm (Loop) MP3

Main Track with layers removed:

A softer version of the main track, suitable for conversation screens with Barnaby.

Track 1 - Calm (Loop) Variation 2 MP3

Tension track:

This is for combat, the countryside is behind and now the threat of the zombies becomes real.

Track 2 - Tense (Loop) MP3

Ambience 1:

Nature sounds to accompany the main menu and woodland scenes.

ambience - countryside (Loop)

Ambience 2:

Boat and water noises for the canal scenes.

ambiences - Barge Water momvement

Cat:

For those who were curious enough to click on Barnaby’s cat, they were greeted with:

cat

Levels

During production I created several levels, this included:

  • Main Menu

  • Tutorial

  • World building (Chat with Barnaby)

  • Boat level

  • Village

  • Leisure centre

  • Game Over



These were expanded throughout development but had modular elements such as the PCG volumes for trees and foliage as well as a wide variation of houses and fences. Allowing me to quickly throw together new spaces easily.


UI/card art

Once the last of the mechanics was ready, I finalised some of the card artwork, along with other UI elements such as the HUD, mini-HUD and the equipment screen. Some elements such as the cursor went through multiple iterations before deciding to cut it from the Insomnia demo.




 
 
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